Hey again all,

Well time for my next installment of the team fortress 2 walk through, the engineer. This is a great class to play if your multitasking while you play, it allows you to sit back once you set up your deployables and let them collect the kills and points for you. as long as they are placed well.

As a engineer you are fairly vulnerable without your turret set up, you are not as fragile as the scout, but your not made for prolonged firefights by yourself. You are a supplement to every class, you are valuable to every class. As long as your not playing like a moron, for example, setting up a teleporter that go to pointless places, then your team will appreciate you. You are also invaluable as a last line of defence. Since it takes time to set up your turrets you should always be slightly back from the front line. This means that if the other team breaks through you are usually the only one standing in their way...along with a possible straggler or two from the last spawn wave.

Because of this, you must set up your turrets in such a way as to maximize kills. This means set them up in places where they are the least vulnerable to direct and ideally indirect projectiles, while accomplishing this you will also want to maximize the area which they can fire upon, ideally this area will offer little cover for any enemy foolish enough to risk a head on assault with a stage 3 turret.

As a personal preference I set up my dispensers (which both heal and rearm teammates) beside my turrets. Turrets make a noise as they move back and forth, i assume other players can hear this noise and are aware of the turrets approximate location, so putting a dispenser beside it makes them easier to find. This only applies of course when i cannot find a area to place one that offers cover for the device while being visible to most team members passing through. teleporters are another case of common sense. Place the entrance near your spawn in a obvious but ideally covered position. Place the exit somewhere near the front lines or near a vital choke point, but covered as well
as possible. Remember the exit never needs to be visible to your players so hide it well so enemy spies do not sap it.

As a engineer your biggest enemy is the spy, to remedy this I fire on ANY player around me if my turrets and dispensers are not in a high traffic area. If they are I usually stay within yards of my deployables so that if a spy does sap my stuff, I can easily knock it off before it does any damage. Remember, enemy spies look like your team members, but they cannot change weapons or fire the weapon...so if a suspicious looking teammate runs near you and switches weapons or fires his weapon...your safe. If they do not or try to position themselves behind you or your deployables give em a test shot and see if they really are a spy. It may not be immediately obvious so watch their reaction more then if they turn into a enemy spy or not.

You will also have a bit of trouble with demomen, their indirect fire can take out turrets without putting the player in immediate danger. To counter this I usually charge them head on as they are usually not expecting it, concentrating on taking out the turret and all. Of course you will have trouble with heaveys occasionally, especially if they have a medic with them, this can be alleviated by staying close to your deployables to repair them as they are damaged, put yourself in between your turret and the gunfire and repair the turret while being fired upon. You will suffer less damage and keep your turret firing longer, if you followed my advice and put your dispenser near all this commotion you should be getting healed by it while repairing the turret which is firing on the enemy....and so on.

These are just a few tips for the engineer, the essentials I guess you would say. Apply them to whatever map you are playing on and you should see your kills go higher and higher without having to fire a shot yourself. If you find a particularly good server with many team players, you may even be able to collaborate with other engineers to create funnel points with your turrets, you will also be able to cover more entrances to your base the more engineers you have which means less chance of getting shot in the back by a particularly dedicated enemy player.

Hope this helps some of you.

Cheers,

Z